Review - eXistenZ


Jude Law in eXistenZ

Jude Law wields the gun made of bone in eXistenZ

 

 

Combining two fields of interest of director David Cronenberg – the mediated-reality musings of Videodrome and the body horror of almost everything else he’s done – eXistenZ is about a video game designer dropping into the gamesworld she’s created, accompanied by a good-looking marketing trainee, to work out if it still all works after an assassination attempt on its creator. Jude Law is handsome and chiselled and pretty much perfect as the slightly blank computer-game virgin and Jennifer Jason Leigh also scores high as the programmer who’s developed a gaming environment so realistic that it makes real life look lacklustre. This parallel reality where industrial and organic coalesce (a gun that shoots human teeth, a cyberport that seems to share at least some of the functionality of a vagina) is Cronenberg territory par excellence, a space where he can riff on the effects of hard drugs, organic technology and two-headed mutant reptiles, while the likes of Ian Holm, Willem Dafoe and Sarah Polley flap about looking like they wish there was more for them to do. Would eXistenZ be better if more money had been spent on it? The air of fake reality is deliberate – Cronenberg is saying something about the nasty allure of the simulacrum, and if we’re being generous we could account for the slight failure of the stars to connect as deliberate too. Satirical, caustic, inventive but also predictable (of course they get trapped inside the game) and disjointed, eXistenZ also suffers from being released the same month, and dealing with strikingly similar themes, as The Matrix. Even that cyberport looks strangely familiar.
© Steve Morrissey 1999

eXistenZ – at Amazon

 

 

 

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eXistenZ

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imdb poster eXistenZ
eXistenZ (1999)
Run time: 97 min
Rating: 6.8
Genres: Sci-Fi
Director: David Cronenberg
Stars: Jennifer Jason Leigh, Jude Law, Ian Holm
Trivia: A game designer on the run from assassins must play her latest virtual reality creation with a marketing trainee to determine if the game has been damaged.
Storyline Allegra Geller, the leading game designer in the world, is testing her new virtual reality game, eXistenZ with a focus group. As they begin, she is attacked by a fanatic assassin employing a bizarre organic gun. She flees with a young marketing trainee, Ted Pikul, who is suddenly assigned as her bodyguard. Unfortunately, her pod, an organic gaming device that contains the only copy of the eXistenZ game program, is damaged. To inspect it, she talks Ted into accepting a gameport in his own body so he can play the game with her. The events leading up to this, and the resulting game lead the pair on a strange adventure where reality and their actions are impossible to determine from either their own or the game’s perspective. Written by Kenneth Chisholm <kchishol@execulink.com>
Plot Keywords: game, assassin, virtual reality, gun, pod
Box Office Budget: CAD 31,000,000 (estimated)
Opening Weekend: £362,864 (UK) (30 April 1999)
Gross: $2,840,417 (USA) (18 June 1999)